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Giants, Wizards & Elves
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Active, all-engaging game -- fun
way to get a
group physically and mentally alert
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Handy precursor to activities on
teamw ork and cooperation
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Requires large space
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A creative team variation of
"Rock, Paper Scissors"
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Teach everyone the following
three characters:
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Giant - Tip-toes,
raise hands above head, curl fingers, growling sounds
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Wizard - Crouch slightly, wave and point a magic wand,
shouting "kazaam!"
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Elf - On
haunches, hands cupped for big ears, shrill screeching noises
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Give people plenty of practice
by calling out the characters and having them instantly become that
character - offer lots of positive encouragement for dramatic effort
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Form two teams - each
team convenes to decide on a character
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Teams then line up facing each
other (use a rope on the ground to separate teams). Have ~ 4 feet
between teams.
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Facilitator dramatically
announces
"1....2.....3.....", then teams adopt their poses,
revealing their identity
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Immediately, the winning
characters (team) must chase the losing team and try to capture (tag) as
many as possible
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Giant wins by 'squishing'
an Elf
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Elf wins by 'outwitting' a
Wizard
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Wizard wins by 'zapping' a
Giant
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Identical characters are a draw
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The losing characters try to
reach a "safe zone" (e.g., over another rope) about 30-60 feet away
without being captured
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Teams then reconvene and decide
on their next character
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Continue until one team entirely
consumes the other
Variations
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Superheroes, e.g., Spiderman,
Superman, Wonderwoman
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Equipment: A large space (60-120 feet wide),
rope to mark the central line and the safe zones
Important: Participants should be
dressed for exercise and physically warmed up for short bursts of fast
running
Time: ~15 minutes
Brief Description: Fun chasing game with suspense,
laughter and exercise. Giant (arms up,
roars) beats elf (hands to ears); elf beats wizard (waves wand & "kazaam");
wizard zaps giant.
Variations: A less physical version involves participants
using the character "dying actions" in place of running. Make these
rather dramatic and embarrassing if you can - increases the motivation to
"win". Instead of one team chasing and absorbing the other team,
keep score. First team to 5.
Giants are electrified, frazzled and then freeze in motion (or drop to
ground)
Wizards clutch chest, struck by pain in the heart
Elves shrink and shrivel up, moaning

Other versions:
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